
KGE (Kochol Game Engine) has reach its 0.0.6 version with new features added to the engine like: tile terrain, physics, particle systems, shadow maps, …
This version has more than 1180 KB of source code.
The authors of the engine have added tutorials and an API document but the engine is still lacking most of the documentation that would make it more developer friendly.
Watching the screenshots and the other materials released in their homesite, there is no doubt that the progress is interesting, but the engine is still a couple of versions before being appliable to a developement.
Some of the features of the engine are:
- Object-Oriented Design
- Easy to use and flexible
- Dynamic lighting
- Projected planar shadows
- Shadow mapping
- Multitexturing
- Shader 3 support in ASM, HLSL and GLSL
- MS3D mesh, Skeletal animation
- Refraction, Reflection
- Render To Texture with Anti aliasing
- Multi Rendering Targets (MRT)
- Tile based terrain
- Fog
- Particle systems
- Basic GUI
- 3D sound with OpenAL
- Rigid body physics
- Physics dynamics
- Collision Detection
- Triggers
- Joints
The engine can be found at http://kge3d.org
More information at http://game-developers.org