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Posts Tagged: 3d engines

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KGE (Kochol Game Engine) has reach its 0.0.6 version with new features added to the engine like: tile terrain, physics, particle systems, shadow maps, … 
This version has more than 1180 KB of source code. 
The authors of the engine have added tutorials and  an API document  but the engine is still lacking most of the documentation that would make it more developer friendly.

Watching the screenshots and the other materials released in their homesite, there is no doubt that the progress is  interesting, but the engine is still a couple of versions before being appliable to a developement.

Some of the features of the engine are:

  • Object-Oriented Design
  • Easy to use and flexible
  • Dynamic lighting
  • Projected planar shadows
  • Shadow mapping
  • Multitexturing
  • Shader 3 support in ASM, HLSL and GLSL
  • MS3D mesh, Skeletal animation
  • Refraction, Reflection
  • Render To Texture with Anti aliasing
  • Multi Rendering Targets (MRT)
  • Tile based terrain
  • Fog
  • Particle systems
  • Basic GUI
  • 3D sound with OpenAL
  • Rigid body physics
  • Physics dynamics
  • Collision Detection
  • Triggers
  • Joints

 

The engine can be found at http://kge3d.org

More information at http://game-developers.org

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There is a  new version  of the free open-source, cross-platform 3D  framework PixelLight , which includes also the new version of the  plugin SPARK_PL integrating the free open source particle engine SPARK, and includes new demos, one of them shows how picking works. .  From the project webpage:

 

PixelLight is an open-source framework that allows you to create 3D
applications easily. As a cross-platform library it is designed to create
desktop applications for several platforms (Windows, Linux) . Due to it’s
modular design, it is suitable not only for games, but for any kind of 3D
applications like e.g. product presentations or simulations
.”

 

The project seems to be heading  to be heading forward although with some low latencies as the released versions of the technology are somewhat happening in the months time frame, but doing opensource projects has becoming harder overtime, as it has become more difficult to find good  team members.

More information at http://www.game-developers.org